Type Chart
The complete nine-by-nine effectiveness matrix. Three multipliers, no immunities, and an asymmetric chart — so this is transcribed, not derived.
This game uses exactly three multipliers: ×1.6 super effective, ×1 neutral and ×0.625 resisted. There are no immunities. The chart is asymmetric — Lightning beats Water, but Water is neutral into Lightning, not resisted — and Light and Dark are super effective against each other. Any chart generated by assuming “if A beats B then B resists A” is wrong for this game.
Attacker → Defender
Read across for the attacker, down for the defender. Values are damage dealt.
| ATK ▾ DEF ▸ | Fire | Water | Grass | Lightning | Ice | Earth | Wind | Light | Dark |
|---|---|---|---|---|---|---|---|---|---|
| Fire | 0.625 | 0.625 | 1.6 | 1 | 1.6 | 0.625 | 1 | 0.625 | 1 |
| Water | 1.6 | 0.625 | 0.625 | 1 | 0.625 | 1.6 | 1 | 0.625 | 1 |
| Grass | 0.625 | 1.6 | 0.625 | 1 | 1 | 1.6 | 1 | 0.625 | 1 |
| Lightning | 1 | 1.6 | 1 | 0.625 | 0.625 | 0.625 | 1.6 | 1 | 1 |
| Ice | 0.625 | 1.6 | 1 | 1.6 | 0.625 | 0.625 | 1 | 1 | 1 |
| Earth | 1.6 | 0.625 | 0.625 | 1 | 1.6 | 0.625 | 1 | 1 | 0.625 |
| Wind | 1 | 1 | 1.6 | 0.625 | 1 | 1 | 0.625 | 1 | 1.6 |
| Light | 1 | 1 | 1 | 0.625 | 1 | 1 | 1.6 | 0.625 | 1.6 |
| Dark | 1 | 0.625 | 1.6 | 1.6 | 1 | 1 | 0.625 | 1.6 | 1 |
What beats it?
Pick what you are facing and see which of the nine hit hardest.
Each element, in one line
Creatures carrying two elements
Two elements means two defensive matchups multiplied together. A second element often cancels a weakness the first one introduced.