Type Chart

The complete nine-by-nine effectiveness matrix. Three multipliers, no immunities, and an asymmetric chart — so this is transcribed, not derived.

Read this before you use any other chart on the internet.

This game uses exactly three multipliers: ×1.6 super effective, ×1 neutral and ×0.625 resisted. There are no immunities. The chart is asymmetric — Lightning beats Water, but Water is neutral into Lightning, not resisted — and Light and Dark are super effective against each other. Any chart generated by assuming “if A beats B then B resists A” is wrong for this game.

Attacker → Defender

Read across for the attacker, down for the defender. Values are damage dealt.

ATK ▾ DEF ▸ Fire Water Grass Lightning Ice Earth Wind Light Dark
Fire 0.625 0.625 1.6 1 1.6 0.625 1 0.625 1
Water 1.6 0.625 0.625 1 0.625 1.6 1 0.625 1
Grass 0.625 1.6 0.625 1 1 1.6 1 0.625 1
Lightning 1 1.6 1 0.625 0.625 0.625 1.6 1 1
Ice 0.625 1.6 1 1.6 0.625 0.625 1 1 1
Earth 1.6 0.625 0.625 1 1.6 0.625 1 1 0.625
Wind 1 1 1.6 0.625 1 1 0.625 1 1.6
Light 1 1 1 0.625 1 1 1.6 0.625 1.6
Dark 1 0.625 1.6 1.6 1 1 0.625 1.6 1
×1.6 Super effective×1 Neutral×0.625 Resisted

What beats it?

Pick what you are facing and see which of the nine hit hardest.

    Each element, in one line

    • Fire Strong vs Grass · Ice
    • Water Strong vs Fire · Earth
    • Grass Strong vs Water · Earth
    • Lightning Strong vs Water · Wind
    • Ice Strong vs Water · Lightning
    • Earth Strong vs Fire · Ice
    • Wind Strong vs Grass · Dark
    • Light Strong vs Wind · Dark
    • Dark Strong vs Grass · Lightning · Light

    Creatures carrying two elements

    Two elements means two defensive matchups multiplied together. A second element often cancels a weakness the first one introduced.