Tier List
Aniimo launched on 16 September 2026. A ranking published in the first week is a ranking of opinions, so this page does not carry one yet — it carries what the roster can actually support today, and the method the editorial board will use.
Tiering a creature collector needs base stats, because that is what separates two creatures in the same role. Those stats exist on the official wiki, and this wiki is transcribing them one entry at a time rather than copying a ranking from a site that skipped the step. Until a creature's six stats are transcribed and dated, any tier it was given would be a confident guess — which is the one thing this site does not publish.
What the roster supports today
Role coverage from the entries that have been transcribed so far. This is coverage, not ranking: it answers “can I build a team with this job in it”, not “which is best”.
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DPS
8Carries the team's damage. Worth nothing until something opens the Break window for it.
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Break
2Drains the yellow Break meter. Emptying it stuns the target and creates the damage window.
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Support
2Applies buffs and debuffs. Scales well in co-op.
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Healer
0Restores party HP and clears debuffs through longer fights.
No entry with this role transcribed yet.
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Regen
0Restores energy so skills stay available. This is EP recovery, not healing — a different job.
No entry with this role transcribed yet.
12 of 98 entries have a role transcribed so far. Open the index to filter the same data yourself.
How tiers will be assigned
Stated in advance so the first version is accountable to it rather than assembled to taste.
- 01
Break contribution comes first
The Break meter decides how long every fight lasts, so a creature that shortens it is worth more than a small damage increase. Break value is judged on meter drained per unit of field time.
- 02
Then the damage window
DPS is rated on what it does inside the stunned window, not on its average. A creature that spreads damage evenly across a fight scores worse than one that converts the window.
- 03
Sustain and energy are separate axes
Healing and energy recovery solve different problems and are not averaged into one number. A team that runs out of energy loses for a different reason than a team that runs out of health.
- 04
Element coverage is priced in
A creature that covers a rare element gets credit for the roster problem it solves, because the four-slot field team makes element coverage a real constraint.
- 05
Regional and rare forms are ranked separately
A regional variant with different stats is a different unit. Folding it into its base form produces a tier that is true of neither.
- 06
Every tier carries a date and a patch
A ranking without a version number is a rumour. Each published tier list will name the build it was measured on.
Nothing on this page is a recommendation yet. When the stat transcription passes a useful threshold, the editorial board publishes here with its date and build attached.