Homeland Homeland Last verified 2026-09-20

Jobs, Orders and Efficiency

The Homeland is a production system staffed by your creatures. Jobs are how you staff it, and efficiency is why staffing it badly is only slightly better than not staffing it.

How jobs work

You assign caught Aniimo to work in the Homeland, and production continues including while you are offline. That is the whole point of the system: it is the part of your progress that does not require you to be present.

Three rules govern it, and the third is the one people miss:

  1. You can assign creatures you never fight with. This is a real use for a “weak” catch, and it is one of the reasons beginner guides say to catch everything.
  2. Production accumulates and then caps. Uncollected output past the cap is simply lost.
  3. Efficiency is per-creature, per-job. Two creatures in the same role are not worth the same. Assignment is a matching problem, not a headcount problem.

Why efficiency changes the advice

Most Homeland advice stops at “assign everyone”. That is the right starting move and the wrong finishing move.

Because efficiency varies, the optimisation is: put the right creature in the right job, not just any creature in any job. And because creatures cannot be in two places at once, you are allocating a fixed pool.

Practical approach:

  • Start broad. Assign everything on day one. A badly-matched worker beats an unassigned one.
  • Then consolidate. Once you have enough creatures, move the high-efficiency ones into the jobs that matter most and let the low-efficiency ones take the jobs you care about least.
  • Re-check after big catches. Every new creature is potentially a better worker than something you assigned an hour ago.

Customer orders

Community documentation consistently describes a daily order layer — repeatable requests that consume Homeland output for rewards, refreshed on a cycle. Treat it as community-reported: the system is described consistently, but the specifics (what each order asks for, what it pays) vary and are not something this wiki can cite.

What is safe to say: if your in-game Homeland screen shows orders, check them before you spend output elsewhere. Order rewards are usually better value per unit than raw accumulation, and an order you did not look at is value you declined by accident.

The routine that gets most of it

  1. Collect on login. The cap is the enemy.
  2. Check orders before you spend. Otherwise you sell yourself short.
  3. Re-assign after catching something new. Efficiency improvements are free.
  4. Keep a worker pool. Do not assign everything to one job and leave slots empty.