Tools

The pages you keep open in a second tab. Everything here computes from the game's own published numbers — and says so when a number is not published at all.

Matchup calculator

Pick one or two attacking elements and one or two defending elements. The calculator returns the damage multiplier, taking the product across the defender's elements and the better of the attacker's.

Attacker
Defender
Multiplier ×1

Attacking dual-type: the higher of the two rows is used, because you choose which skill to fire. Defending dual-type: the two are multiplied, because both apply to every hit.

Catch modifier calculator

Stacks the published catch modifiers. This returns a modifier, not a percentage: the base catch rate per zone and tier is a published in-game formula that this wiki has not transcribed yet, so promising a percent would be inventing one.

Pod thrown
Modifier ×1

Failed catches return the pod to your inventory, so an upgraded pod costs you a throw, not the item. Group modifiers are the Tumbler's speciality: it is worth six times as much against a cluster drawn together by Nourishment as it is against a single target.

Team planner

Build a four-slot field team and check the element and role coverage it produces. The game locks the team once a fight starts, so gaps are decided before the fight, not during it.

Slot 1
Slot 2
Slot 3
Slot 4
Elements covered
Roles covered

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